If a picture is worth 1000 words, a prototype is worth 1000 meetings.
– Tom & David Kelley, IDEO
In 2017, I participated in the Reality Virtually Hackathon at the MIT Media Lab. Our team, ArchEngine, developed an iOS prototype that allows users to display and filter building design data from Autodesk Revit on an iOS device using ARKit.
While designing highly interactive 3D design products, paper and HTML prototypes can only go so far – especially with touch. I found that to truly understand the feel of 3D touch interactions, I have to write prototype code. Luckily, using Unity’s touch simulator made this a snap. This prototype helped me understand the subtleties of the move modifier
This prototype was for a bridge building mobile game that was never released
